How to interact with virtual worlds without puking?
Gaze, Gestures or just Controllers? A lot of mixed reality applications still have the same problem: How can the user interact with virtual content? How can we create a great experience without the awkward feeling that we are glued to a fixed spot in the endless 3D world?
To solve this, we have to take a look at various perspectives on this topic. Besides the technological questions, like the performance of the hardware, we also have to talk about proper interaction design for VR. It should go beyond “Tap here for action”. Let’s face the various challenges of proper user experience design for mixed reality applications together!
Martin Dechant is a mixed reality enthusiast, game developer and UX Designer. After having studied computer science with a focus on Human-Computer Interaction at the University of Regensburg, he became an application Developer and UX Designer.